I have to preface this series of posts with the expectation that this is an intellectual exercise only. I have no experience at game design apart from some work on various pen and paper games and this wouldn't be an in depth look at anything mechanical anyways. My intent is to set forth a framework of what I would consider a superior MMO. Not perfect, I don't believe you can ever please everyone. I also wanted to use mostly my own concepts without borrowing any lore and borrowing very minimally from other games. I will be breaking it down into 5 sections: setting, system, trade skills, PvE, and PvP. I believe these are the core mmo elements.
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