Thursday, June 25, 2009

My first raid. . .

I guess technically Onyxia was my first raid, but 6 man-ing vanilla 40 man content doesn't count. Our guild ran the Spider wing of Naxx-10 on tuesday, which we actually completed and it was a full guild run. It was an eye opening experience for a lot of reasons.

Loot drama - We'll get this one out of the way right off the bat. I am not a retribution paladin. I have not leveled retribution since I believe the mid 40's which was over a year ago. My knowledge of retribution is crusader strike, divine storm, and fill in the time in between with whatever. However, that being said, I bought dual spec and went retribution because I figured if I wasn't tanking, I would be able to do something and it was a way to get gear. However, I have very minimal interest in ret gear. I want tank gear. Well, I figured as I leveled prot, run most instances prot, am defense capped prot, prot is my "main" spec. So when I rolled on the prot ring, one of the tanks complained. If I can't get gear, there are easier faster ways to get emblems.

Vent - Never previously used it, wasn't even really sure what it was except a way for people to talk to each other. It was odd hearing peoples' voices that I hadn't heard before. And I guess talking is easier than typing, but apart from raiding, I have no use for it, but I'll leave it installed.

General Impressions - I don't like melee DPS. I LOOOOVE playing my mage, and I love everything about my Dr00d (post about the awesomeness of mangle forthcoming), but I had always seen my paladin as an AoE grinding machine. And maybe thats the problem. I don't feel responsive having to run over to mobs rather than just shift targets. Weapon swings feel slow. I died a few times (not my healers fault, I ascribe to the "If DPS dies, it's their own damn fault" rule). I didn't have a bad time per se, it just wasnt as fun as a lot of other in game activities. I guess I was expecting it to be more grand, not just a harder version of an instance that took more people.

Outlook - I'm severely doubting my paladin is a character to raid with. I am going to give it a few more tries before abandoning it completely, but thats where I'm at now. I honestly don't see the appeal. I think it would be more fun for me on my mage or druid, and I think gearing would be easier on mage or druid. I also think elemental shammy might be fun. I guess I have come to the conclusion I am not a tank, I am an AoE grinder that's level capped in better gear. That still leaves DPS and/or healing and who knows, I might really take to Druid tanking.

1 comment:

Copernicus said...

To me, being a tank and a melee DPS are a world apart. As the tank, I am in control. The raid follows where I lead and generally moves as I ask. The mobs come when I pull them (mostly) and move when I taunt them.

As a melee DPS however, I spend much of my time pushing buttons, but not seeing any numbers appearing over heads, then suddenly realized it's because they're out of freaking range AGAIN. So I move closer, get off another four or five swings, and they're out of range again. I can't stand it.

For DPS I much prefer my elemental shaman. I position myself where I know it's safe to stand, then pick a target and start blasting. It's an awesome rush watching a huge lava burst flying towards a target, then exploding, spawning a huge crit number over it's head. It's just pure exhilaration.

Also, if you don't like to raid, why are you in a raiding guild?

I'm not much of a people person, and prefer to spend much of my time alone. However, I was enticed by the epic loots, and the only way to get them was to be a raider. I'm a raid leader now, because I'm competent, but I don't really enjoy it. The diffence between a 10 main raid and a 25 man raid is huge as well. 10s are tolerable, and often enjoyable; 25s make me want to pull my hair out.