Monday, December 22, 2008

no incentive for tanking less than 10 mans?

I tanked my first instance in the expansion over the weekend. This happened for a multitude of reasons, mostly I just havent had the desire to play my paladin. I like him just fine, I've just been more concerned with other things, and its pretty difficult to level 2 crafting skills without accompanying gathering (my miners are still in outlands). I've also taken a shine to my death knight who is incredibly fun to play and visually appealing. Anyways, I got about 3/4 of the way to 71, strapped on my defense gear and ran utgarde keep.

I definately have thoughts on that, among them the 3 second cast spell I'm supposed to avoid which either I was too tired to see coming or have no idea what to look for, I kept getting hammered, dying and the group wiping shortly thereafter. Up till that point, I thought the instance was almost too easy.

Another issue I had with the instance was with loot drops. Although I did manage to pick up a set of BOE blue cloth shoulders and a leather "of the bandit" helm, none of the boss drops were usable. I went to thottbot to check and see what kind of tanking equipment we can expect to get from instancing to find something peculiar. There is almost none. Most of the plate seems to be for DPS, there isnt even much with spellpower. Now, as a prot pally I generally prefer AOE grinding to instancing, better XP and the ONLY benefit from instances used to be improved loot. Take that away and why would I instance? Another wrinkle in the equation is the fact that the "best" pre-raid tank gear in the game is crafted - the tempered saronite set. This is not really giving me the desire to run out, grab pugs and instance.

As far as tanking skill goes, I have a touch over 10k HP, my def is about 501. Up until the final boss, I had no problems holding aggro, we had no wipes (we did lose a lot of the group on the 2 bosses in the middle but I doubt that was aggro related). I definately CAN tank, the skills are virtually identical to how I AOE grind and I'm pretty good at that. Any decent pally with a concept of a tank rotation should be able to hold aggro (holy shield, consecrate, hammer, repeat). What I'm really wondering is why I should bother. I could very easily go back and see the content with my guild once I've hit 80. So I am going to AOE till 80, quest, grind on mobs, enjoy the new tabard goodies and leave the tanking to DK's who can get a gear upgrade out of it.

2 comments:

Darraxus said...

10k health at 71 0_0. I hit Northrend at almost 17k. That is probably why the 'dark pound' hurt so much. One of those followed by a melee is lights out.

thedoctor said...

So I am going to AOE till 80, quest, grind on mobs, enjoy the new tabard goodies and leave the tanking to DK's who can get a gear upgrade out of it.

Sounds like a plan to me. I would recommend you do the instances that you have obtained quests for though.

Completing a dungeon quest is about 40-50k xp plus a nice blue reward. Plus you are getting a good chuck of xp kill the trash mobs and bosses.

That is what I am going to do on my alts whenever I decide to level them. My main did every instance while leveling up. So I have already have experienced what they are about.

I must say though, I do highly recommend doing the instances at some point. UK was by far the most boring instance in Northrend. Alot of them have really cool environments and pretty neat fights. Not just the same old junk, I was really impressed.